3D modeling and rendering of icons, signs, pointers and others.
The cost depends on the size and details of processing. Zero-based processing or compliance with requirements specification (sketches, drafts, etc) appreciably increases the price.
It means modeling and rendering of separate objects (a pen, a pencil, a spare part, a sofa… in fact it can be any object) in 3d max.
The cost depends on the geometrical complexity. Also, need of photorealism increases the price.
3D architectural visualization.
It means modeling and rendering of large panoramic scenes, exteriors, 3d interior design, architectural 3d design and so on.
The cost depends on the geometrical complexity. Stage scene or compliance with requirements specification (plans, drafts, etc) increases the price. Also, need of photorealism appreciably increases the price.
It means modeling and rendering of theme scenes. As a rule, these scenes include characters, interacting in certain area.
The cost depends on the bulkiness of the scene, number of characters and their details. Appearance specification for each character (see “Character visualization”) or need of photorealism appreciably increases the price.
It means custom sketching, modeling and rendering of separate characters. The main priority of this visualization is modeling of each centimeter of the object, detailed elaboration of its appearance, suit, and textures. The main difference of this category from the “Stage scenes” is zero-based modeling of the object and impossibility of use of type models.
The cost depends on the character complexity, its equipment and details. Appearance specification of the character, zero-based sketching, need of photorealism or compliance with requirements specification (sketches, drafts, etc) appreciably increases the price.
